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Khorok Lighthouse http://www.hermertia.com/viewtopic.php?f=86&t=1311 |
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Author: | Tulak ForgeArm [ November 26th, 2016, 7:37 am ] |
Post subject: | Khorok Lighthouse |
I am glad to announce that ships attempting to navigate the shallow waters of County Khorok will now have some additional assistance. This will hopefully encourage and open up more trade with other counties and Kingdoms. ![]() ![]() ![]() ![]() ![]() |
Author: | Petra Ravnikaar [ November 26th, 2016, 6:58 pm ] |
Post subject: | Re: Khorok Lighthouse |
Working rotating lighthouse mechanism. Very smart. Reminds me of my ancestor's lighthouse In Concordia, which has suffered a technical fault and needs repaired to rotate properly again! |
Author: | CamstonIsland [ November 26th, 2016, 11:31 pm ] |
Post subject: | Re: Khorok Lighthouse |
I'm not sure if this was fixed, but if you leave the chunk the redstone clock stops and the lighthouse is broken. I recommend using a minecart and detector rails, since they can keep working after you leave an reload a chunk, though it might cause a tiny amount of lag. |
Author: | Tulak ForgeArm [ November 30th, 2016, 10:01 pm ] |
Post subject: | Re: Khorok Lighthouse |
In addition to the Lighthouse, the ForgeArm family has donated and docked a maneuverable, yet sturdy and defensible ship at our shores. ![]() ![]() ![]() |
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