I agree that we could expand the options for international fast travel to include land routes, however, I would like to limit the extent to which we have intra-realm fast travel. My major gripes with it are a) that it removes yet another aspect of survival play, b) that it might discourage people from developing an extensive road network (both on the surface and in the nether) within their realms, and c) it removes a one of the major downsides of having a larger realm, that of having to take time to travel through it.
I think that we should allow realms to have multiple fast travel points that are part of the international network (rather than each realm having a separate domestic network), but place a cap on the number based on rank and/or realm size. You should not be able to build one in every settlement, because then people will just teleport everywhere. This also allows us to simply amend the current fast-travel law and use its process, rather than pass a new law.
I don't think airships and hot air balloons should be used for the new fast travel connections, both because it goes against already established lore guidelines and because it would make people less likely to build overland roads, an important component of a realm's lore. I think the requirements should be the same as a maritime fast travel point, but instead of having to build boats, a road must be built between the two locations. This creates a lore explanation for the connection while still requiring the person to put in significant effort to get a fast travel point.
_________________ Ulrik Gunnarson Duke of the Gathered Races of Hermertia Homeland (GRHH) The Chairman of the GRHH Co.
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