Cerydon wrote:
I am not a fan of one realm having two connected fsst travel points. I think it would be a bit too OP.
That is a concern of mine as well. I'd like to find a way to make it not OP, in terms of decreasing the payoff by increasing the input needed to teach such a level.
My initial proposal ( Septimus I believe agreed initially) was to have the requirement set at physically building a canal.
Sam's alternative was guided by not making people build stuff in the middle of nowhere that no one would see. He has a good point here. He suggested instead that the normal requirements be increased several times over. I'd be in favor of this if the requirements indeed had a high bar to meet.
My final point on this, as the other two don't really deal with how OP it is, well, neither does this, but it is my final point nonetheless, is in the form of a question:
What do we do in situations where a realm can cover the distance between two seas, and the second, non-main sea also has a realm on it?Examples:
* Ostlond and Wysteria. If I spread to the Sea of Reflection someday ( as is my intent for future expansions), and built a fast travel point from there to get to Gallen (which would be totally legal under the current rules), what is preventing that point from connecting to Acholm in the spirit of the law? Gallen currently connects - why not this new point, and under what requirements?
* A theoretical nation on the opposite side of the Casadian Sea to the Imperial Sea
* The Pyrencian Sea of Ashes to the Valyrian Sea