The Mercurian Empire
http://www.hermertia.com/

Pyrencia - Port K'valsaer
http://www.hermertia.com/viewtopic.php?f=41&t=865
Page 1 of 1

Author:  King Erastil [ July 26th, 2016, 10:43 pm ]
Post subject:  Pyrencia - Port K'valsaer

Realm: Pyrencia

County: K'valcerst

Ship Summary:
Ships 35m and over: 5
Ships 20m-35m:
Ships under 20m: 1
Ships run aground: 1

International Buildings:
Aedifican's Guild Hall
Merchant's Guild
The Vahnic Exploration Company
15+ Market Stalls

Possible Connections as of Application:
Wysteria
Perth
Pyrencia
Ostlaed

Are Nether Lines Safe?

Yes. 3x3 tubes running south from purple line to pyrencia

Proof:

Image

Image

Image

Author:  Petra Ravnikaar [ July 27th, 2016, 2:41 am ]
Post subject:  Re: Pyrencia - Port K'valsaer

As the Minister for Surveyors and Civil Engineers, I have approved this port as ready to be connected, pending the agreement between other port owners!


Image

Author:  Arcel [ July 27th, 2016, 4:16 am ]
Post subject:  Re: Pyrencia - Port K'valsaer

Quote:
c. Population and residential areas large, established, and developed enough to generate sufficient traffic as to require a Connection.


Sorry to be a stickler for details, but I am not entirely sure if this port meets the above requirement. I think this is an aspect the Minister should re-examine before giving his approval. While there are a number of Guild halls present, there does not seem to be a sizeable residential area in the port.

Author:  Petra Ravnikaar [ July 27th, 2016, 4:23 am ]
Post subject:  Re: Pyrencia - Port K'valsaer

The wording is not precise. It is up to my own personal interpretation of the spirit of this law and its application.

There are a number of houses there with significant space in them for families. There are significant numbers of nearby settlements nearby which house people.

Thanks for the concern. Please scrutinise my work to make sure im doing it properly, it helps!

Author:  The Chairman [ July 27th, 2016, 4:27 am ]
Post subject:  Re: Pyrencia - Port K'valsaer

While I accept that this decision is up to the Minister of Surveyors and Civil Engineers acting as Commissioner, I too am uncertain that this port has a large enough residential population.

Author:  King Erastil [ July 27th, 2016, 4:32 am ]
Post subject:  Re: Pyrencia - Port K'valsaer

Quote:
Town = 10,000 - 15,000
Towns make up the bulk of Hermertia’s settlements. An example of this type of settlement is Miradost. Towns generally have between 10 and 20 buildings.


there are 13 buildins in K'valsaer, which puts it in this population range by your own census data. As you state in it yourself, that is the majority of settlements in hermertia, which to me suggests that it is sufficient enough to support trade.

Author:  Arcel [ July 27th, 2016, 5:20 am ]
Post subject:  Re: Pyrencia - Port K'valsaer

I was not so much pointing to the population as to the potential lack of "residential areas, large, established, and developed". There seem to be a lot of Guild Halls and market stalls, but not as much in the way of residential areas. Just my observation.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/