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wiki:realms:duroth [2017/02/27 21:31] cerydon [History] |
wiki:realms:duroth [2017/02/27 21:38] (current) cerydon [Society and Culture] |
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===== Government ===== | ===== Government ===== | ||
- | Details on the government structure of the realm. A list of leaders throughout history can also be included. | + | The Duroth Commonwealth is lead by the Ancestral King, a lingering spirit able to communicate with the living Dwarves. Each Reigning Prince gains this title upon death. |
+ | In the afterlife Dwarves are freed from mortal feelings of greed, vengeance and pride. However, all Dwarves have an incredibly strong cultural inclination towards Ancestral Loyalty, meaning that revolts, coups, and upheavals rarely happen. | ||
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+ | Although the Ancestral King has the last say in all region-wide and foreign affairs, every Mountain-Lord has control over his or her own realm otherwise, and it is more common for the coalition to come an agreement as a whole. The Reigning Prince acts as the first liaison between the Mountain-Lords and the Ancestral King and the ambassador in international affairs, but does not have any express powers beyond that of the other Mountain-Lords. | ||
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+ | ===== Military ===== | ||
+ | The Duroth Commonwealth has no standing army, and has been solely economy focused for the past age. However, all Dwarves are stalwart combatants with strong arms from swinging picks, and their armor-smithing ability should never be underestimated. | ||
===== Economy ===== | ===== Economy ===== | ||
- | What is the realm known for producing. What are the realms major production centers. Who are this realm's major trading partners. | + | The Duroth Commonwealth is founding member of MAPS (Mercantile Alliance of Patrioted States). Dwarves are notoriously reluctant to trade any precious metals or gems, but are incredibly open about trading all other resources. Most of the Dwarven economy is still based around mining however, as they trade stone, coal, and various other non-precious ores. However, with the raising of Gramesh to the rank of Mountain-Lord, many other items are likely to be traded. |
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+ | Dwarven stonecrafters are very skilled, and conserve all of the stone mined in their mines. The Duroth Commonwealth sells its expertise in masonry in addition to providing construction materials. Very often coal is also available for trade, but the Dwarves do make extensive use of it in their great forges. The Mercurian Waste also has much snow and ice, and the Dwarves have started collecting these resources for trade after each blizzard. Gramesh also has a large store of potions and alchemical ingredients for trade. | ||
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===== Society and Culture ===== | ===== Society and Culture ===== | ||
- | The various habits, quirks, and traits that define the people of this realm. Languages spoken in the realm. Religions practiced in the realm. | + | The dwarves of the Duroth Commonwealth live primarily underground, but hold no real reservations for exploring the surface or heights (they often frequent mountaintops for fresh air). It is not quite understood to Men why dwarves insist on building and living underground. Similarly, dwarves do not understand many of Men's quirks, such as privatization within a community. |
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+ | These dwarves are not provoked easily, but are tireless and stalwart warriors, making up for their typically slow marches with brilliant resource and force allocation, as well as a large industrial backbone to grind out the necessities of war when needed. | ||
===== Holdings ===== | ===== Holdings ===== | ||
- | The various holdings of this realm, with subheaders for each duchy and county. | + | ==== Tazhahall ==== |
+ | The Capital of The Duroth Commonwealth, Tazhahall was constructed after Duroth’s (Former Reigning Prince) fall in Duroth’s War to act as a source of decision making and strength in times of crisis. Inside its walls lies a Great Forge, The Chaftan Reserve (an international bank), an industrial farm, Khorbilia’s (the Dining Hall, named after it’s most famous chef), and two separate Dwarven housing departments. A Grand Hall is still in construction, as well is an observatory tower. | ||
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+ | ==== Wolvertome Cliffs ==== | ||
+ | Wolvertome Cliffs was known for it’s natural beauty, appreciated by Dwarves, Dorfs, Men, and Cats alike. Thus, when Durthen decided that more international relations were necessary, construction on The Embassy was begun. Currently this location has a small multi-purpose Embassy, the only Nether Portal in Duroth, and also Duroth’s official Imperial Parliament, were voting on any subject may be held. | ||
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+ | ==== Warmwater Fortress ==== | ||
+ | Located on the temperate island in the middle of the Caloris Sea, this is furthest east Dwarven settlement currently revealed. It acts as a fortress securing the eastern reaches of Duroth, as well as a lively port for trade on the ocean, and a prime location for freshwater fishing. |