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wiki:companies [2017/02/21 20:53] cerydon |
wiki:companies [2017/02/21 20:53] (current) cerydon |
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**Locations:** | **Locations:** | ||
- | Acholm, Östlaed | + | * Acholm, Östlaed |
- | Lynfirth, Östlaed | + | * Lynfirth, Östlaed |
- | Gourdham, Östlaed | + | * Gourdham, Östlaed |
- | Frithengest, Östlaed | + | * Frithengest, Östlaed |
- | Merscafen, Östlaed | + | * Merscafen, Östlaed |
- | Isenwich, Wychwood | + | * Isenwich, Wychwood |
- | Port K'Valsaer, Pyrencia | + | * Port K'Valsaer, Pyrencia |
- | Aestham, Imperial Duchy | + | * Aestham, Imperial Duchy |
- | Secara, Casadia | + | * Secara, Casadia |
- | Haile, Kaine | + | * Haile, Kaine |
- | Roseaire, Ertia | + | * Roseaire, Ertia |
- | Camellia, Scarlet Territories | + | * Camellia, Scarlet Territories |
- | Aldlyn, New Isilioth | + | * Aldlyn, New Isilioth |
- | Port Aren, Haven | + | * Port Aren, Haven |
**History:** Östrade was founded in 496 as the secular alternative to the merchant fleets and warehouses belonging to the Order of Sanct Creopbaina. Although Östrade does not own its own fleets - all services are conducted by privately owned ships - they do own warehouses and rent market stalls throughout the Mercurian Empire. House Accynnafon is estimated to own a 37% controlling stake in Östrade, with various other merchant families owning the rest. | **History:** Östrade was founded in 496 as the secular alternative to the merchant fleets and warehouses belonging to the Order of Sanct Creopbaina. Although Östrade does not own its own fleets - all services are conducted by privately owned ships - they do own warehouses and rent market stalls throughout the Mercurian Empire. House Accynnafon is estimated to own a 37% controlling stake in Östrade, with various other merchant families owning the rest. | ||
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**Locations:** | **Locations:** | ||
- | Tidewater | + | * Tidewater |
- | Caldera | + | * Caldera |
- | Anthi Laguna | + | * Anthi Laguna |
- | Greytower | + | * Greytower |
- | Concordia | + | * Concordia |
- | Secara | + | * Secara |
**History:** Renamed and repurposed by the First Chairman near the end of the Cycle of the Owl, it started out as a mobile general store in the Gathered camps. It performed a key role in the founding of Tidewater and has been gradually growing ever since. It has shares in most enterprises within the GRHH, forming an integral part of its economy. This affords the Chairman significant economic and political clout. | **History:** Renamed and repurposed by the First Chairman near the end of the Cycle of the Owl, it started out as a mobile general store in the Gathered camps. It performed a key role in the founding of Tidewater and has been gradually growing ever since. It has shares in most enterprises within the GRHH, forming an integral part of its economy. This affords the Chairman significant economic and political clout. | ||
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**Locations:** | **Locations:** | ||
- | Concordia | + | * Concordia |
- | Imperial City | + | * Imperial City |
**History:** Founded in 401 A.I. in Concordia to take advantage of increased interest in trade between Old and New Hermertia following the mapping of the Corridorlands. The company grew quickly under the direction of its founder Arden Rygarde, often buying out other fledgling competitors. The company opened a branch in the Imperial City in 451 A.I. in order to expand its access to the burgeoning economies of the southeast. Cooperation with Casadian exporters saw a notable increase after the marriage of heiress Helena Rygarde to future Guardian of Casadia Haedren. The company trades primarily in luxury goods, which has made their vessels appealing targets for pirates. In order to deter pirates, a mercenary group was created by Helena and Haedren’s son, Valen, to protect the company’s fleet of trading ships. | **History:** Founded in 401 A.I. in Concordia to take advantage of increased interest in trade between Old and New Hermertia following the mapping of the Corridorlands. The company grew quickly under the direction of its founder Arden Rygarde, often buying out other fledgling competitors. The company opened a branch in the Imperial City in 451 A.I. in order to expand its access to the burgeoning economies of the southeast. Cooperation with Casadian exporters saw a notable increase after the marriage of heiress Helena Rygarde to future Guardian of Casadia Haedren. The company trades primarily in luxury goods, which has made their vessels appealing targets for pirates. In order to deter pirates, a mercenary group was created by Helena and Haedren’s son, Valen, to protect the company’s fleet of trading ships. | ||
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**Locations:** | **Locations:** | ||
- | City of Thespikia, Erikos - Honey Bottling Plant, Bee Farm | + | * City of Thespikia, Erikos - Honey Bottling Plant, Bee Farm |
**History:** The Erikosian Apiarist Guild is very new, being made prior to the first meeting of The Ten of 538 AI, and was immediately assigned the task of running the realms first bee farm. Upon development of the farm, the Guild purchased land from Count Liam Raymond himself to build a bottling plant, funding a small merchant caravan to run the raw honey to the plant, and the bottle honey to the imports/exports office warehouse. Despite it's newness within the lands of the Empire, it has already proven to be successful and is exporting to many realms already. | **History:** The Erikosian Apiarist Guild is very new, being made prior to the first meeting of The Ten of 538 AI, and was immediately assigned the task of running the realms first bee farm. Upon development of the farm, the Guild purchased land from Count Liam Raymond himself to build a bottling plant, funding a small merchant caravan to run the raw honey to the plant, and the bottle honey to the imports/exports office warehouse. Despite it's newness within the lands of the Empire, it has already proven to be successful and is exporting to many realms already. | ||
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**Locations:** | **Locations:** | ||
- | Petra Nova | + | * Petra Nova |
**History:** Established by a council of mercenary company leaders, the Guild originally served as a centralized means for potential customers to find the right company for their task and to force smaller, less reputable companies out of competition. Later, with the assistance of Chairman Dax, the Guild expanded its organizational structure and influence. Soon after, it was sanctioned by the legislature of the GRHH, which granted it exclusive power to legally certify mercenary companies and also placed some regulations on the Guild itself to keep it from becoming a tool to monopolize the mercenary market. | **History:** Established by a council of mercenary company leaders, the Guild originally served as a centralized means for potential customers to find the right company for their task and to force smaller, less reputable companies out of competition. Later, with the assistance of Chairman Dax, the Guild expanded its organizational structure and influence. Soon after, it was sanctioned by the legislature of the GRHH, which granted it exclusive power to legally certify mercenary companies and also placed some regulations on the Guild itself to keep it from becoming a tool to monopolize the mercenary market. | ||
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**Description:** founded by Haedren’s son, Valen, to guard the vessels of his mother’s shipping fleet. The company is composed of experienced sailors and soldiers from across the empire. Ships under the company’s protection will fly its banner among its flags, warning potential pirates and raiders. The company maintains a sterling reputation, with ships under its protection rarely coming under attack | **Description:** founded by Haedren’s son, Valen, to guard the vessels of his mother’s shipping fleet. The company is composed of experienced sailors and soldiers from across the empire. Ships under the company’s protection will fly its banner among its flags, warning potential pirates and raiders. The company maintains a sterling reputation, with ships under its protection rarely coming under attack | ||
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==== Iron Guard ==== | ==== Iron Guard ==== | ||
**Approximate size:** 100 | **Approximate size:** 100 | ||
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**Description:** composed entirely of Orcs, the Iron Guard has a fearsome reputation. They are renowned as savagely effective fighters, often training among Casadians and Slayers before joining the company. The Iron Guard has a long term contract with the GRHH to serve as an integral part of its mercenary army. | **Description:** composed entirely of Orcs, the Iron Guard has a fearsome reputation. They are renowned as savagely effective fighters, often training among Casadians and Slayers before joining the company. The Iron Guard has a long term contract with the GRHH to serve as an integral part of its mercenary army. | ||
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==== Crimson Knights ==== | ==== Crimson Knights ==== | ||
**Approximate size:** 150 | **Approximate size:** 150 | ||
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**Description:** consisting entirely of mounted soldiers, the Crimson Knights get their name from the tinted metal of their armor. The Crimson Knights were created out of the need to defend the Imperial City during its early years. Most of the Crimson Knights maintain a long term contract with the government of the Imperial City, but a third of its number are available to be contracted by other interested parties. The Crimson Knights have a positive reputation due to their longstanding relationship with the government of the Imperial City and their lack of involvement in activities that often soil the reputation of mercenaries. | **Description:** consisting entirely of mounted soldiers, the Crimson Knights get their name from the tinted metal of their armor. The Crimson Knights were created out of the need to defend the Imperial City during its early years. Most of the Crimson Knights maintain a long term contract with the government of the Imperial City, but a third of its number are available to be contracted by other interested parties. The Crimson Knights have a positive reputation due to their longstanding relationship with the government of the Imperial City and their lack of involvement in activities that often soil the reputation of mercenaries. | ||
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==== Silver Hand ==== | ==== Silver Hand ==== | ||
**Approximate size:** 30 | **Approximate size:** 30 | ||
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**Description:** one of the more mysterious mercenary groups. The Silver Hand operates on the fringes of legality, often protecting or engaging in criminal activities. Members of the Silver Hand are contracted individually, making it difficult to gauge the exact size of the organization. It is rumored that they were contracted en masse by the warlord of Ikwe to enforce his rule. There are also rumors that the Silver Hand has been behind a number of assassination attempts. | **Description:** one of the more mysterious mercenary groups. The Silver Hand operates on the fringes of legality, often protecting or engaging in criminal activities. Members of the Silver Hand are contracted individually, making it difficult to gauge the exact size of the organization. It is rumored that they were contracted en masse by the warlord of Ikwe to enforce his rule. There are also rumors that the Silver Hand has been behind a number of assassination attempts. | ||
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==== The Slayers Guild ==== | ==== The Slayers Guild ==== |